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Eduard Oliver
Eduard Oliver
3D Character Artist - eduardoliver.art@gmail.com
🌎 São Paulo, Brazil

Summary

- 9+ years of experience as passionate Character Artist / Assets in game industry.
>Contact: eduardoliver.art@gmail.com
>LinkedIn: https://www.linkedin.com/in/eduard-oliver-art/
>Instagram: https://www.instagram.com/eduard_oliverart/

Skills

Character ModelingTexturingShadingRendering3D ModelingHard Surface ModelingLightingLow-poly ModelingSculptingRetopologyShadersSketchingTexture BakingCharacter ArtistCharacter SculptingDigital Sculpting3D Character Artist

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Senior Character Artist at BigTime Studio
    São Paulo, BR
    September 2020 - June 2025

    I worked on BigTime game project. I was responsible for doing highpoly, lowpoly, UVs, Bakes, textures and Unreal implementation of character and some environment assets.

  • Freelancer 3D Character Artist at Mighty Canvas Inc.
    São Paulo, BR
    November 2022 - February 2023

    I worked on outsourcing characters textures.

  • Freelancer 3D Character Artist at Volta Studio
    São Paulo, BR
    December 2021 - July 2022

    I worked on projects like: Back4Blood, Apex Legends, Guild Wars 2 and some assets for Zenimax.

  • Freelancer 3D Character Artist at Trailer Farm Studio
    São Paulo, BR
    July 2021 - November 2021

    Worked on assets as an outsource for games and cinematics.

  • 3D Character Artist at Roarty Studio
    São Paulo, BR
    March 2021 - October 2021

    - Worked on Remnant 2 project in which I was responsible for modeling 2 characters.

    - I worked on some assets for the studio, doing things like transferring realistic maps to base meshes, and different skin textures for basemeshes.

    - I worked as an Outsourcing 3D Character Artist on an asset (characther-mount) “Pink Fairy Armadillo” for NetEase Games.

  • 3D Character Artist ( remote ) at Emberlab Studio
    São Paulo, BR
    November 2018 - September 2021

    I worked on characters and creatures of Kena: Bridge of Spirits. Worked with character team bringing concepts to 3D. I was responsible for doing highpolys, lowpolys, UVs, bakes and textures.

  • Freelancer Character Artisti ( remote ) at IGG Studio
    São Paulo, BR
    January 2020 - March 2021

    Worked on project Mythic Heroes, Lords Mobile cinematics. I was responsible for doing highpoly, clean topology, UVs, bakes and textures.

  • Outsource 3D Character Artist ( remote ) at Kindo CG
    São Paulo, BR
    January 2018 - February 2019

    - Worked on character for Evasion game. I made two characters for the game, the doctor and engineer, high poly, low poly, UVs, bakes and textures.

    - Worked on Returnal game. I did work in low polys, UVs and textures of creatures and as tronaut suit.

    - Worked on retoplogys, UVs, bakes and textures of characters for BitFry Games.

  • Outsource 3D Character Artist ( remote ) at Brazen Animation
    São Paulo, BR
    October 2019 - January 2020

    Worked on stylized character for animations of Magic the Gathering. I was responsible to make high poly, clean topology and blend shapes.

  • Outsource 3D environment Artist ( remote ) at Blizzard - NetEase
    São Paulo, BR
    February 2019 - June 2019

    I have worked as an outsource artist for share creators on differents environment assets. Worked on high poly, low poly, UVs, bakes and textures.

  • 3D Character Artist - Fulltime ( on-site ) at Wildlife Studios
    São Paulo, BR
    January 2018 - January 2019

    I worked on mobiles projects game like Zooba and War Machines. My tasks was sculpt- ing high poly of character and assets, retopology and optmization to mobile platforms, texturing, baking and implement on engine.

  • 3D Character Artist - Freelance ( remote ) at Axio Studios
    São Paulo, BR
    February 2017 - May 2018

    High poly sculpting of characters, retopology, texturing, baking and Marmoset look dev.

  • Modeling Artist - Full time ( on site ) at CasaBlanca Studio
    São Paulo, BR
    February 2016 - June 2017

    I have worked on 3D assets for environment, cloths, characters, everything to complement scenarios with CGI for TV.