- 9+ years of experience as passionate Character Artist / Assets in game industry.
>Contact: eduardoliver.art@gmail.com
>LinkedIn: https://www.linkedin.com/in/eduard-oliver-art/
>Instagram: https://www.instagram.com/eduard_oliverart/
I worked on BigTime game project. I was responsible for doing highpoly, lowpoly, UVs, Bakes, textures and Unreal implementation of character and some environment assets.
I worked on outsourcing characters textures.
I worked on projects like: Back4Blood, Apex Legends, Guild Wars 2 and some assets for Zenimax.
Worked on assets as an outsource for games and cinematics.
- Worked on Remnant 2 project in which I was responsible for modeling 2 characters.
- I worked on some assets for the studio, doing things like transferring realistic maps to base meshes, and different skin textures for basemeshes.
- I worked as an Outsourcing 3D Character Artist on an asset (characther-mount) “Pink Fairy Armadillo” for NetEase Games.
I worked on characters and creatures of Kena: Bridge of Spirits. Worked with character team bringing concepts to 3D. I was responsible for doing highpolys, lowpolys, UVs, bakes and textures.
Worked on project Mythic Heroes, Lords Mobile cinematics. I was responsible for doing highpoly, clean topology, UVs, bakes and textures.
- Worked on character for Evasion game. I made two characters for the game, the doctor and engineer, high poly, low poly, UVs, bakes and textures.
- Worked on Returnal game. I did work in low polys, UVs and textures of creatures and as tronaut suit.
- Worked on retoplogys, UVs, bakes and textures of characters for BitFry Games.
Worked on stylized character for animations of Magic the Gathering. I was responsible to make high poly, clean topology and blend shapes.
I have worked as an outsource artist for share creators on differents environment assets. Worked on high poly, low poly, UVs, bakes and textures.
I worked on mobiles projects game like Zooba and War Machines. My tasks was sculpt- ing high poly of character and assets, retopology and optmization to mobile platforms, texturing, baking and implement on engine.
High poly sculpting of characters, retopology, texturing, baking and Marmoset look dev.
I have worked on 3D assets for environment, cloths, characters, everything to complement scenarios with CGI for TV.